Who Is The Master Of Simon Says

Magical Recollections No matter their age, everyone of your guests will enjoy the entertaining and participatory Simon Says Masters presentation. Our entertaining Simon Says Masters challenge contestants to demonstrate their ability to follow instructions in a game that moves quickly but that they had no idea was so challenging when they were kids.

This 45-minute presentation is entirely participatory and features quick-fire games, absurd physical challenges, and entertaining relay races while continuously testing your ability to pay attention to Simon. Our Simon Says masters are much-liked for adult gatherings as well as kids’ ones.

Who Is The Master Of Simon Says

From fostering camaraderie at a business conference to keeping your summer campers entertained, Simon Says is for you.

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Steve Max, The Master Of Simon Sez

Steve Max, the Master of Simon Sez, is the “go to” for TV producers, corporate event planners, and fan experience specialists in arenas across the United States and Canada. Performer for reaching astounding new levels of audience participation and hilarity!

One of the most popular halftime shows in the country since 2003 has been Steve Max!  Steve’s quick wit and microphone enable him to make amusing “off the cuff” statements that are plenty of energy. will make your supporters happy, engaged, and fired up for the game’s second half!

Appreciation for the armed forces, season ticket holders, breast cancer survivors, and fans, among other things. Steve Max also performs for colleges more “Education Day Matinees” during the week than anyone else!

Steve Has Been A Must-Book

Since 2003, Steve has been a must-book for the NBA, NCAA, WNBA, and G-League. Since 2008, he has also been scheduled for each year’s March Conference Tournaments for the collegiate ACC, BIG TEN, A-10, and SEC. Give your devoted supporters the BEST halftime show around, advises Simon.

They merit it. As you are aware, teams schedule “theme” games all season long. Therefore, the first idea that comes to mind is a “Seats for Soldiers Night” or a show of support for the military. It’s always good to see veterans take the stage and receive recognition in the crowd.

However, having them take part in my presentation is ALWAYS incredible! It’s ALWAYS great when children participate in holiday games and win rewards! Participation by cancer survivors in Breast Cancer Awareness events is ALWAYS incredible!

My Presentation Is A Sort Of “Framework”

I also hosted a Halloween night for the Pacers and a “Star Wars” night for the Magic during the previous campaign. My presentation is a sort of “framework,” so I can include any theme in it. The funniest thing ever is, by the way, Mascots vs. Kids!

Teams are also aware of how important my microphone is during the performance and the chances I have to say more.

So, for instance, I’ll perform Simon Sez for season ticket holders for the Jazz and Bucks. then after that, I’ll let the spectators know which area of the arena they can use to re-up for the upcoming season.

The Origins of “Simon Says”

“Simon Says” has a rich history that dates back to ancient times. The game’s origins can be traced to similar games and activities that have been played throughout various cultures and civilizations. Here are some key points about the game’s historical background:

  1. Ancient Roots: Games involving commands and obedience can be found in ancient literature and folklore. These activities often served educational and entertainment purposes.
  2. Variations Worldwide: Similar games with different names and variations exist in cultures worldwide. In France, it is known as “Jacques a dit,” while in Germany, it is called “Simon sagt.”
  3. Educational Value: “Simon Says” has historically been used as an educational tool to teach children listening skills, concentration, and the importance of paying attention to instructions.
  4. Colonial America: The game gained popularity in colonial America, where it was sometimes referred to as “Captain May I?” It was often played in schools and homes as a recreational activity.

The Rules of “Simon Says”

The rules of “Simon Says” are deceptively simple, making it accessible to players of all ages. Here’s how the game is typically played:

  1. Designating “Simon”: One player is chosen to be “Simon.” This player will give commands to the other players.
  2. Command Sequence: “Simon” begins by saying, “Simon says [command],” followed by a simple action or task. For example, “Simon says touch your toes.”
  3. Obedience: Players must only obey commands that begin with “Simon says.” If “Simon” gives a command without saying “Simon says” first, players should not follow it.
  4. Elimination: Any player who mistakenly follows a command that doesn’t start with “Simon says” is eliminated from the game.
  5. Winning: The last player remaining in the game is declared the winner and becomes the next “Simon” in the following round.

The Meaning Behind “Simon Says”

While “Simon Says” may seem like a straightforward game, it holds significance beyond its entertainment value:

  1. Listening and Attention: “Simon Says” teaches players the importance of active listening and paying close attention to instructions. It encourages participants to think quickly and react appropriately.
  2. Obedience and Autonomy: The game explores the balance between obedience and autonomy. Players must decide when to follow commands and when to refrain, fostering decision-making skills.
  3. Educational Tool: Historically, “Simon Says” has been used as an educational tool to help children improve their listening skills and concentration. It continues to serve this purpose today.
  4. Cultural Universality: The game’s universality across cultures highlights the fundamental aspects of human interaction and communication. It is a testament to the shared experiences of people worldwide.

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Final Words

“Simon Says” is not just a game; it is a timeless tradition that has transcended generations and cultures. Its origins may be shrouded in history, but its enduring appeal lies in its ability to teach valuable lessons about listening, attention, and decision-making.

Whether played for fun or educational purposes, “Simon Says” remains a beloved pastime that continues to entertain and engage people of all ages, making it a classic game that will likely endure for generations to come.

So, the next time you find yourself playing “Simon Says,” remember that it’s not just about following commands; it’s about embracing the joy of the game and the lessons it imparts.

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